Charles F. Manski Journal of Economic Perspectives 2000
Empirical research
on social interactions is in a weak state.
Nonmarket interactions
General competitive equilibrium-- economic agents interact only
through market prices. nonmarket interactions are not phenomena of intrinsic
interest. They are problems of incomplete markets that may prevent the economy
from achieving a social optimum. Welfare economics prescribed that the
externalities created by nonmarket interactions should, if possible, be
eliminated by setting property rights that would permit trade to take place.
non-cooperative
game theory: encourages economists to see all interactions as games, with
markets as special cases. รจ phenomena as far from traditional
economic concerns as social norms
Labor economics has developed from a field that studies
wages of workers to the decision of families and households. Much of the
research has considered family or household as one utility-maximizing entity
and thus abstract from the interactions among the members of the entity. It is useful to consider members have
different objectives.
The action of an agent can affect the actions of other
agents through three channels: constraints, expectations and preferences.
Constraints: congestion analysis. The decisions of agents to
engage in some activities collectively determine their costs, which in turn
determine the activity bundles that are feasible for agents to choose.
Expectations: An agent can acquire information from the
actions of other people and sometimes with information on corresponding outcomes
as well. The information help the agent
form expectations and hence make decisions. What are the outcomes of certain
actions. Information cascade serves as an example of interaction through expectations.
Observational learning generates expectations interactions.
Preference: conformity.
(Becker 2000) use the average of a decision variable in a
society as a proxy for social norms which deviation causes a decrease in
utility.
In noncooperative game theory , agents interact through
preferences, because the utility that each agent receives depends on the
actions chosen by other agents.
On which side to drive… is an example
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